About

Non-Euclidean Maze is a prototype of a maze whose layout can't exist in flat space. Its rooms connect through doorways that don't line up in any consistent map — walk through one and you might loop back on yourself, or end up somewhere that should overlap a room you just left. Only what you can currently see is rendered, so it feels like a solid, walkable world that is secretly impossible. The same maze is playable two ways: 2D top-down and 3D first-person.

How to play

Credits

Design & code by YKW-Welkin.
Art by Kenney (kenney.nl) — the 1-bit pack, modular dungeon & space kits, and furniture kit, all CC0.

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